Here is this a round up on this past month for me in art. This month continued my CGMA class with Clinton Crumpler on Modular Design.
- Cash Register
This register is another "done for now" situations. I had a lot of fun with this one, since I ended up ironing out a lot of issues in my process. Really helpful to this process was the use of Marmoset and Mat IDs. While you can bake from high to low in substance painter, there are some tools in Marmoset that really blow it out of the water (namely Paint Skew & Paint [Cage] Offset) . Additionally, if you've never used Mat IDs.. follow me into a world of imagination.
- Trim Sheet #1
Trim sheets are another trick I hadn't used before.. and now that I have, I see them everywhere. If you don't already see them, you will after this.
Work in Progress
- Candy Shop Scene
Rather than breaking every single thing down, I figure it's easier to give an over view. Thus far I've updated many of my models from last month. I've added counters and molding that utilize my trim. I've created some materials and material instances that allow me to change the color of my material per instance. I also got my hands on a pretty awesome glass tutorial and a mirror tutorial to help bring out a finer quality to some aspects.
Plans for September:
- Simulate cushions & curtains in Marvelous Designer
- Create materials & models for Candy
- Finish out remaining blockouts
- Light & Present the scene
- Fill in any extras if possible
- Create and finish a material in Ben Keeling's course
Marmoset Paint Skew & Paint Offset Intro: https://www.youtube.com/watch?v=9_2LlmbFBbc
Material ID Explanation: https://www.youtube.com/watch?v=frDmbt3M5Ms
Trim Sheet explanation: https://www.youtube.com/watch?v=IziIY674NAw
Material Color Manipulation in Unreal Engine : https://youtu.be/KBILeAQ8gdQ
Glass Material in Unreal Engine: https://youtu.be/lZ2o-NEdJhw
Mirrors in Unreal Engine: https://youtu.be/1MbbNVVeQv8