Technical Artist with experience in games, simulation, industrial design, B.I.M., and AR.
• Solved technical problems from an artist’s point of view
• Learned new software and techniques
• Acted as a communication bridge between artists and programmers
• Produced mobile friendly models, textures and animations
• Modified human Photogrammetry asset textures and models
• Fostered a more optimized pipeline and guidelines
• Prepared and optimized scenes for Unity
• Concepted new UI icons and layouts for the Thyng app
• Built 3D assets in Revit based on manufacturer specifications
• Reiterated assets according to feedback from team
• Imported assets into database and input relevant technical data
• Analyzed complex libraries and implemented better re-use of geometry
• Created building asset kits complete with model, UV, and texture pass
• Worked remotely and maintained strong communication with team members
• Welcomed feedback from all participants in project
• Proactively asked questions and started conversations to nail asset requirements and organization