Heather Dove
Heather Dove
Technical Artist @ Disbelief
Chicago, United States of America

About

Technical Artist with experience in games, simulation, industrial design, B.I.M., and AR.

Resume PDF

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Skills

3D ModelingEnvironment ModelingUV MappingPBR Texturing

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity

Experience

  • Jr Technical Artist at Disbelief
    Chicago, United States of America
    February 2020 - Present

    • Solved technical problems from an artist’s point of view

    • Learned new software and techniques

    • Acted as a communication bridge between artists and programmers

  • 3D Artist at Thyng
    Chicago, United States of America
    July 2018 - May 2019

    • Produced mobile friendly models, textures and animations

    • Modified human Photogrammetry asset textures and models

    • Fostered a more optimized pipeline and guidelines

    • Prepared and optimized scenes for Unity

    • Concepted new UI icons and layouts for the Thyng app

  • 3D BIM Modeler - Contract at Specifi LLC
    Schaumburg, United States of America
    January 2018 - July 2018

    • Built 3D assets in Revit based on manufacturer specifications

    • Reiterated assets according to feedback from team

    • Imported assets into database and input relevant technical data

    • Analyzed complex libraries and implemented better re-use of geometry

  • 3D Environment Artist - Contract at Threat Tec
    Remote, United States of America
    February 2017 - March 2017

    • Created building asset kits complete with model, UV, and texture pass

    • Worked remotely and maintained strong communication with team members

    • Welcomed feedback from all participants in project

    • Proactively asked questions and started conversations to nail asset requirements and organization